Exploring how to use canvas
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										26
									
								
								tetris.js
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								tetris.js
									
									
									
									
									
								
							@ -46,10 +46,9 @@ let tetris = function () {
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    ];
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    let timer, canvas, ctx, bs;
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    let score, speed;
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    let next_t;
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    let board=Array.from(Array(grid_x), () => new Array(grid_y));
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    let board;
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    let t = {t:null,x:0,y:0,r:0};
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@ -112,7 +111,7 @@ let tetris = function () {
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    function glue(p) {
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        p.t.r[p.r].forEach(b => { board[p.x+b[0]][p.y+b[1]]=1; } );
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        draw(t);
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        setShape(t);
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        dropShape(t);
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    }
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    function collision(p) {
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@ -121,26 +120,27 @@ let tetris = function () {
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        return false
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    }
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    function setShape(p) {
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    function getNextT() {
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        let tNum = Math.floor(Math.random() * tetrimonios.length);
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        if ( !next_t ) {
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            next_t = tetrimonios[ tNum ];
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            setShape(p);
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        }
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        return tetrimonios[ tNum ];
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    }
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    function dropShape(p) {
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        p.t = next_t;
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        p.x = 0;
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        p.y = grid_x/2 - 1;
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        p.r = 0;
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        next_t = tetrimonios[ tNum ];
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        next_t = getNextT();
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    }
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    function newGame() {
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        score = 0;
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        speed = 1;
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        next_t = null;
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        setShape( t );
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        ctx.fillStyle = "#FFFFFF";
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        ctx.fillRect(0,0,canvas.getBoundingClientRect().width,canvas.getBoundingClientRect().height);
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        board = Array.from(Array(grid_x), () => new Array(grid_y));
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        next_t = getNextT();
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        dropShape( t );
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        if (!timer) timer = setInterval(()=>moveDown(t), 1000);
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    }
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