First commit 06/08/1997
This commit is contained in:
584
GO.CPP
Normal file
584
GO.CPP
Normal file
@ -0,0 +1,584 @@
|
||||
#include <alloc.h>
|
||||
#include <stdlib.h>
|
||||
#include <mem.h>
|
||||
#include <conio.h>
|
||||
#include <math.h>
|
||||
#include <dos.h>
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/////////////////// Otro tipo de fondo: LLuvia de estrellas
|
||||
typedef struct
|
||||
{
|
||||
int Ex, Ey, Ez;
|
||||
char Ecolor;
|
||||
} CAMPO_de_ESTRELLAS;
|
||||
|
||||
CAMPO_de_ESTRELLAS *Cestrellas, *o;
|
||||
|
||||
|
||||
void Actualiza(CAMPO_de_ESTRELLAS *Cest);
|
||||
void Star3d(CAMPO_de_ESTRELLAS *Cest);
|
||||
void pon_estrella(CAMPO_de_ESTRELLAS *Cest);
|
||||
void llena_campo(CAMPO_de_ESTRELLAS *Cest);
|
||||
void deinit_star(void);
|
||||
void init_star(void);
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
/*
|
||||
( (Fon<<4)+Col )
|
||||
|
||||
( ( (int)( (char)Fon << 4) + Col )<< 8 )
|
||||
|
||||
7 6 5 4 <20> 3 2 1 0
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||||
<20> B <20> b <20> b <20> b <20> f <20> f <20> f <20> f <20>
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<20>
|
||||
|
||||
In this 8-bit newattr parameter,
|
||||
<20> ffff = 4-bit foreground color (0 to 15)
|
||||
<20> bbb = 3-bit background color (0 to 7)
|
||||
<20> B = blink-enable bit
|
||||
*/
|
||||
|
||||
// Proyecto para mostrar cosas en modo texto: 80x50
|
||||
|
||||
// Preparamos un buffer virtual a pantalla: 80x50*2 bytes/punto = 8000 bytes
|
||||
int *textoVirtual;
|
||||
|
||||
|
||||
int XSinMov[256], YSinMov[256];
|
||||
int TSin[360+90];
|
||||
|
||||
void RellenaTablas(void)
|
||||
{
|
||||
float angle;
|
||||
|
||||
angle = 0;
|
||||
while( angle < 256 )
|
||||
{
|
||||
XSinMov[angle] = YSinMov[angle] = (int)( sin( (2*M_PI*angle*1.4)/360 ) * 360) / (2*M_PI);
|
||||
YSinMov[angle] = 0;
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
angle = 0;
|
||||
while( angle < (360+90) )
|
||||
{
|
||||
TSin[angle] = (int)(sin( (2*M_PI*angle)/360 ) * 360 / (2*M_PI) );
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
char PRIMARIO8 = YELLOW; char SECUNDARIO1 = RED;
|
||||
void Put( int x, int y, unsigned char c)
|
||||
{
|
||||
if ( x < 0 || x >= 80 ) return;
|
||||
if ( y < 0 || y >= 50 ) return;
|
||||
|
||||
WriteChar50( x, y, '<EFBFBD>', (c==0 ? 0 : PRIMARIO8), SECUNDARIO1, textoVirtual );
|
||||
};
|
||||
|
||||
//#define RADIO 255
|
||||
// Radio de partida
|
||||
#define RADIO 255
|
||||
#define SALTOS_ANCHOS 7
|
||||
|
||||
//#define SALTOS_PROFUNDOS 8
|
||||
// Grado de torcion
|
||||
#define SALTOS_PROFUNDOS 8
|
||||
//#define SALTOS_ANCHOS 7
|
||||
|
||||
// Saltos de radio
|
||||
#define BLOQUEO_RADIO 1
|
||||
|
||||
|
||||
#define INCREMENTAL 1
|
||||
|
||||
//#define PROFUNDIDAD_TUNEL 35
|
||||
#define PROFUNDIDAD_TUNEL 35
|
||||
#define FACTOR_SERPIENTE 0.015F
|
||||
|
||||
//#define TODO_BLANCO
|
||||
//#define TODO_GRIS
|
||||
|
||||
int PERFECCION_CIRCULO = 8;
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void Circulo( int x, int y, int radio, int giro, int Color )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), angle >= 0 && angle <= 50 ? (Color-PROFUNDIDAD_TUNEL) : Color );
|
||||
|
||||
};
|
||||
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void CirculoB( int x, int y, int radio, int giro )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), 0 );
|
||||
};
|
||||
|
||||
void TunelEstrellas(void)
|
||||
{
|
||||
int depth, Color;
|
||||
static unsigned char ZMov = 0;
|
||||
static int GiroAngular = 0;
|
||||
unsigned char Movimiento = ZMov;
|
||||
static Subidon = 255;
|
||||
|
||||
static Velocidad = 0;
|
||||
// Controles de giro por JD:
|
||||
// SUAVE ZMov
|
||||
// DURO Movimiento
|
||||
int OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
|
||||
|
||||
|
||||
ZMov ++;
|
||||
Movimiento = ZMov;
|
||||
Color = 255-PROFUNDIDAD_TUNEL;
|
||||
// Color = 255;
|
||||
Velocidad++;
|
||||
if ( Velocidad == 5 )
|
||||
{
|
||||
Velocidad = 0;
|
||||
// Subidon --; if ( Subidon < 255-PROFUNDIDAD_TUNEL ) Subidon = 255;
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
}
|
||||
int Retorcido = 0;
|
||||
|
||||
for ( depth=0; depth<SALTOS_ANCHOS*PROFUNDIDAD_TUNEL; depth+=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color++ )
|
||||
// for ( depth=INCREMENTAL*SALTOS_ANCHOS*(PROFUNDIDAD_TUNEL-1); depth>=0; depth-=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color-- )
|
||||
{
|
||||
Retorcido+=15;
|
||||
/*
|
||||
OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
*/
|
||||
|
||||
// Borra el anterior
|
||||
CirculoB( XSinMov[(unsigned char)(Movimiento-1)] + 40, YSinMov[(unsigned char)(Movimiento-1)] + 25, RADIO - depth*BLOQUEO_RADIO, OGiroAngular + 0*Movimiento + Retorcido );
|
||||
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
|
||||
// Dibuja el nuevo circulo
|
||||
// Circulo( XSinMov[Movimiento] + 160, YSinMov[Movimiento] + 100, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento, (Subidon >= Color && Subidon <= Color + 2 ) ? 1: Color );
|
||||
Circulo( XSinMov[Movimiento] + 40, YSinMov[Movimiento] + 25, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento + Retorcido, Subidon%6 == 0 || Subidon%6 == 1 ? 1+Subidon : Color);
|
||||
}
|
||||
|
||||
delay(10);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
class TextoAnimado
|
||||
{
|
||||
private:
|
||||
int *pPlanoVirtual;
|
||||
int *sPlanoVirtual;
|
||||
int *tPlanoVirtual;
|
||||
public:
|
||||
TextoAnimado(void);
|
||||
~TextoAnimado(void){ delete [] pPlanoVirtual; delete [] sPlanoVirtual; delete [] tPlanoVirtual; };
|
||||
void locateText( int x, int y, unsigned char *texto, char color, char fondo );
|
||||
void VuelcaPantallas(void);
|
||||
void BorraTodo(void) { memset( MK_FP( 0xB800, 0 ), 0, 8000 );
|
||||
memset( tPlanoVirtual, 0, 8000 );
|
||||
memset( pPlanoVirtual, 0, 8000 );
|
||||
memset( sPlanoVirtual, 0, 8000 ); };
|
||||
int *pPlano(void){ return pPlanoVirtual; };
|
||||
int *sPlano(void){ return sPlanoVirtual; };
|
||||
};
|
||||
|
||||
void TextoAnimado::locateText( int x, int y, unsigned char *texto, char color, char fondo )
|
||||
{
|
||||
while( *texto != '\0' )
|
||||
{
|
||||
if ( (*texto) != (unsigned char)'<EFBFBD>' )
|
||||
{
|
||||
WriteChar50( x++, y, *(texto++), color, fondo, pPlanoVirtual )
|
||||
} else {
|
||||
WriteChar50( x++, y, 0, 0, 0, pPlanoVirtual )
|
||||
texto++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextoAnimado::TextoAnimado(void)
|
||||
{
|
||||
if ( ( pPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
pPlanoVirtual = sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( sPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( tPlanoVirtual = new int [4000] ) == NULL )
|
||||
tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
|
||||
}
|
||||
|
||||
void TextoAnimado::VuelcaPantallas(void)
|
||||
{
|
||||
int count = 3999;//4000;
|
||||
int * dest, * scr;
|
||||
|
||||
// Volcamos el segundo plano, ENTERO
|
||||
memcpy( tPlanoVirtual, sPlanoVirtual, 8000 );
|
||||
// Volcamos el primer plano, pero cuidado caracter <20> == transparente
|
||||
dest = tPlanoVirtual;
|
||||
scr = pPlanoVirtual;
|
||||
while( count-- )
|
||||
{
|
||||
if ( *scr )
|
||||
{
|
||||
*(dest++) = *(scr++);
|
||||
} else {
|
||||
scr++; dest++;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
memcpy( MK_FP( 0xB800, 0 ), tPlanoVirtual, 8000 );
|
||||
|
||||
}
|
||||
TextoAnimado prueba1;
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
#include <dir.h>
|
||||
#include <dos.h>
|
||||
#include <stdio.h>
|
||||
#include <conio.h>
|
||||
#include <process.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x, y; // Posicion en la pantalla
|
||||
|
||||
char Direc[80]; // Directorio donde localizarlo
|
||||
char Passw[10]; // Password
|
||||
|
||||
} DATOS_CD;
|
||||
|
||||
|
||||
DATOS_CD ArbolActual[] = {
|
||||
{ 2, 3, "\\arcade\\ALIEN.RAR", "neila" },
|
||||
{ 2, 4, "\\arcade\\BLAM.RAR", "malb" },
|
||||
{ 2, 5, "\\arcade\\BUBBLE.RAR", "elbbub" },
|
||||
{ 2, 6, "\\arcade\\ERADICAT.RAR", "tacidare" },
|
||||
{ 2, 7, "\\arcade\\SYNDICA2.RAR", "2acidnys" },
|
||||
{ 2, 8, "\\arcade\\TOMBRAID.RAR", "diarbmot" },
|
||||
|
||||
{ 2, 12, "\\deportiv\\AIRBORNE.RAR", "enrobria" },
|
||||
{ 2, 13, "\\deportiv\\RLA.RAR", "lra" },
|
||||
{ 2, 14, "\\deportiv\\FIFA97.RAR", "79afif" },
|
||||
{ 2, 15, "\\deportiv\\FUTBOL5.RAR", "5lobtuf" },
|
||||
{ 2, 16, "\\deportiv\\SPACEJAM.RAR", "majecaps" },
|
||||
|
||||
{47, 3, "\\estrateg\\BC.RAR", "cb" },
|
||||
{47, 4, "\\estrateg\\DEADLY.RAR", "yldaed" },
|
||||
{47, 5, "\\estrateg\\REICH.RAR", "hcier" },
|
||||
{47, 6, "\\estrateg\\RIFLES.RAR", "selfir" },
|
||||
{47, 7, "\\estrateg\\HARPOON2.RAR", "2nooprah" },
|
||||
{47, 8, "\\estrateg\\REDALERT.RAR", "trelader" },
|
||||
|
||||
{47, 12, "\\simulado\\AMOK.RAR", "koma" },
|
||||
{47, 13, "\\simulado\\SCREAM2.RAR", "2maercs" },
|
||||
{47, 14, "\\simulado\\SWIV3.RAR", "3viws" },
|
||||
|
||||
{47, 18, "\\aventura\\FABLE.RAR", "elbaf" },
|
||||
{47, 19, "\\aventura\\HAVE.RAR", "evah" }
|
||||
};
|
||||
|
||||
|
||||
void DibujaPantalla(void)
|
||||
{
|
||||
clrscr();
|
||||
|
||||
prueba1.locateText( 0, 0, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 1, " Arcade <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Estrategia <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 2, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 3, "<EFBFBD><EFBFBD> Alien Trilogy <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Battle Cruiser 3000 AD ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 4, "<EFBFBD><EFBFBD> Balm Machine Head <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Jagged Alliance ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 5, "<EFBFBD><EFBFBD> Bubble Bobble Combo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Third Reich ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 6, "<EFBFBD><EFBFBD> Eradicator <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Age of Rifles ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 7, "<EFBFBD><EFBFBD> Syndicate Wars 2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Harpoon 2 ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 8, "<EFBFBD><EFBFBD> Tomb Raider <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Command Conquer Red Alert ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 9, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,10, " Deportivos <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Simuladores <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,11, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,12, "<EFBFBD><EFBFBD> Espn NBA AirBorne'96 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Amok ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,13, "<EFBFBD><EFBFBD> Australian Rugby League <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Screamer 2 ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,14, "<EFBFBD><EFBFBD> Fifa Soccer 97 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Swiv 3D ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,15, "<EFBFBD><EFBFBD> Pc Futbol v5.0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,16, "<EFBFBD><EFBFBD> Space Jam <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Aventuras <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,17, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,18, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Fable ", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,19, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> No tengo boca y quiero gr.", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,20, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,21, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
|
||||
|
||||
|
||||
prueba1.locateText( 1,46, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, LIGHTGRAY);textcolor(BLACK); prueba1.locateText(78,46, "<EFBFBD>", BLACK, LIGHTGRAY);
|
||||
prueba1.locateText( 1,47, "<EFBFBD>", WHITE, LIGHTGRAY);prueba1.locateText( 2,47, " <20>", BLACK, LIGHTGRAY);
|
||||
prueba1.locateText( 1,48, "<EFBFBD>", WHITE, LIGHTGRAY);textcolor(BLACK); prueba1.locateText( 2,48, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY);
|
||||
};
|
||||
|
||||
char far *screen;// = (char far *)0xB8000000;
|
||||
|
||||
|
||||
void Kit(void)
|
||||
{
|
||||
static char Dir = 1;
|
||||
static char Pos = 0;
|
||||
char longt;
|
||||
|
||||
for ( longt = 0; longt < 10; longt++ )
|
||||
{
|
||||
if ( (Dir*longt + Pos) >= 0 && (Dir*longt + Pos) <= 75 )
|
||||
{
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] &= 0x8F;
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] |= 7<<4;
|
||||
/*
|
||||
gotoxy( Pos + Dir*longt + 3, 24 );
|
||||
prueba1.locateText( 0, 0, " " );
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
Pos += Dir;
|
||||
if ( Pos < 0 -2 ) Dir = 1;
|
||||
if ( Pos > 75 +2 ) Dir = -1;
|
||||
|
||||
for ( longt = 0; longt < 10; longt++ )
|
||||
{
|
||||
if ( (Dir*longt + Pos) >= 0 && (Dir*longt + Pos) <= 75 )
|
||||
{
|
||||
/*
|
||||
gotoxy( Pos + Dir*longt + 3, 24 );
|
||||
prueba1.locateText( 0, 0, "<22>" );
|
||||
*/
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] &= 0x8F;
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] |= 3<<4;
|
||||
}
|
||||
}
|
||||
|
||||
delay( /*1000*/25 );
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
int ok = 0;
|
||||
int Item = 0, i;
|
||||
char buffer[80];
|
||||
char *p;
|
||||
|
||||
screen =(char *) prueba1.pPlano();
|
||||
|
||||
p = searchpath("rar.EXE");
|
||||
printf("Search for rar.EXE : %s\n", p);
|
||||
if ( p == NULL )
|
||||
{
|
||||
printf( "Debes copiar el archivo rar.ex al path como rar.exe\n");
|
||||
printf( "Ejemplo: \n");
|
||||
printf( " copy rar.ex C:\\dos\\RAR.EXE \n");
|
||||
return;
|
||||
}
|
||||
|
||||
textmode( C4350 );
|
||||
RellenaTablas(); _setcursortype( _NOCURSOR ); prueba1.BorraTodo(); textoVirtual = prueba1.sPlano();
|
||||
init_star();
|
||||
|
||||
DibujaPantalla();
|
||||
|
||||
for ( i = 0; i < 27; i++ )
|
||||
{
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 5<<4;
|
||||
prueba1.locateText( 4, 47, " ", LIGHTGRAY, LIGHTGRAY );
|
||||
sprintf( buffer, "Linea de comandos: rar x -p%s %s C:", /*strrev( */ArbolActual[Item].Passw/* )*/, ArbolActual[Item].Direc );
|
||||
prueba1.locateText( 4,47, buffer, RED, LIGHTGRAY );
|
||||
}
|
||||
|
||||
|
||||
|
||||
while ( !ok )
|
||||
{
|
||||
TunelEstrellas();
|
||||
Actualiza(Cestrellas);
|
||||
|
||||
prueba1.VuelcaPantallas();
|
||||
|
||||
Kit();
|
||||
|
||||
if ( kbhit() && (ok = getch()) == 0 )
|
||||
{
|
||||
for ( i = 0; i < 27; i++ )
|
||||
{
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 7<<4;
|
||||
}
|
||||
switch ( getch() )
|
||||
{
|
||||
case 72:
|
||||
Item--; if ( Item < 0 ) Item = 21;
|
||||
break;
|
||||
case 80:
|
||||
Item++; if ( Item >= 22 ) Item = 0;
|
||||
break;
|
||||
}
|
||||
for ( i = 0; i < 27; i++ )
|
||||
{
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 5<<4;
|
||||
prueba1.locateText( 4, 47, " ", LIGHTGRAY, LIGHTGRAY );
|
||||
sprintf( buffer, "Linea de comandos: rar x -p%s %s C:", /*strrev( */ArbolActual[Item].Passw/* )*/, ArbolActual[Item].Direc );
|
||||
prueba1.locateText( 4,47, buffer, RED, LIGHTGRAY );
|
||||
}
|
||||
}
|
||||
if ( ok == 13 )
|
||||
{
|
||||
sprintf( buffer, "-p%s", ArbolActual[Item].Passw );
|
||||
execl ( p, p, "x", buffer, ArbolActual[Item].Direc, "C:", NULL);
|
||||
ok = 1;
|
||||
}
|
||||
if ( ok == 27 ) ok = 1; else ok = 0;
|
||||
}
|
||||
|
||||
textbackground( BLACK );
|
||||
textcolor( LIGHTGRAY );
|
||||
textmode( C80 );
|
||||
clrscr();
|
||||
deinit_star();
|
||||
}
|
||||
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
void init_star(void)
|
||||
{
|
||||
randomize();
|
||||
if ( ( Cestrellas = (CAMPO_de_ESTRELLAS *)malloc( sizeof(CAMPO_de_ESTRELLAS)*200 ) ) == NULL ) return;
|
||||
if ( ( o = (CAMPO_de_ESTRELLAS *)malloc( sizeof(CAMPO_de_ESTRELLAS)*200 ) ) == NULL ) return;
|
||||
|
||||
llena_campo(Cestrellas);
|
||||
}
|
||||
|
||||
void deinit_star(void)
|
||||
{
|
||||
free( Cestrellas );
|
||||
free( o );
|
||||
}
|
||||
|
||||
|
||||
|
||||
void llena_campo(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
int estrellas;
|
||||
for ( estrellas = 0; estrellas < 200; estrellas++ )
|
||||
pon_estrella( &Cest[estrellas] );
|
||||
}
|
||||
|
||||
void pon_estrella(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
|
||||
Cest -> Ex = random(40)+1;
|
||||
Cest -> Ey = random(25)+1;
|
||||
Cest -> Ez = 100 ;
|
||||
Cest -> Ecolor = WHITE;
|
||||
|
||||
}
|
||||
|
||||
void Star3d(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
// Star3d( Cestrellas );
|
||||
while( !kbhit() ) Actualiza(Cest);
|
||||
|
||||
}
|
||||
|
||||
void Actualiza(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
int Ex, Ey, conta;
|
||||
static float FactorMovimientoX = 0, FactorMovimientoY = 0, ox = 0, oy = 0;
|
||||
static float x=0.1, y=0.1;
|
||||
static char color = 0;
|
||||
|
||||
|
||||
for( conta=0; conta<200; conta++ )
|
||||
{
|
||||
if ( o[conta].Ex+ox> 0 && o[conta].Ex+ox < 79 && o[conta].Ey+oy > 0 && o[conta].Ey+oy < 49 )
|
||||
WriteChar50 ( o[conta].Ex+ox, o[conta].Ey+oy, '*', 0, 0, textoVirtual );
|
||||
|
||||
// putpixel ( o[conta].Ex+ox+5, o[conta].Ey+oy+(317/2), 0 );
|
||||
Ex = ( ((200*Cest[conta].Ex)/Cest[conta].Ez));//+40;
|
||||
Ey = ( ((200*Cest[conta].Ey)/Cest[conta].Ez));//+25;//240;
|
||||
Cest[conta].Ez = Cest[conta].Ez - 5 ;
|
||||
|
||||
o[conta].Ex = Ex;
|
||||
o[conta].Ey = Ey;
|
||||
|
||||
color++;
|
||||
if ( color > 10 )
|
||||
{
|
||||
if ( Cest[conta].Ecolor == WHITE )
|
||||
Cest[conta].Ecolor = LIGHTGRAY;
|
||||
else if ( Cest[conta].Ecolor == LIGHTGRAY )
|
||||
Cest[conta].Ecolor = DARKGRAY;
|
||||
else
|
||||
Cest[conta].Ecolor = WHITE;
|
||||
color = 0;
|
||||
}
|
||||
|
||||
if ( Ex>79 && Ey>49 )
|
||||
pon_estrella ( &Cest[conta] );
|
||||
|
||||
if ( Cest[conta].Ez <= 20 || Ex>79 || Ey>49 || Ex<0 || Ey<0 )
|
||||
// if ( Cest[conta].Ez <= 20 || Ex>635 || Ey>470 || Ex<5 || Ey<317 )
|
||||
pon_estrella ( &Cest[conta] );
|
||||
|
||||
if ( Ex+FactorMovimientoX > 0 && Ex+FactorMovimientoX < 79 && Ey+FactorMovimientoY > 0 && Ey+FactorMovimientoY < 49 )
|
||||
// putpixel ( Ex+FactorMovimientoX, Ey+FactorMovimientoY+100, Cest[conta].Ecolor );
|
||||
WriteChar50 ( Ex+FactorMovimientoX, Ey+FactorMovimientoY, '*', Cest[conta].Ecolor%16, 0, textoVirtual );
|
||||
// putpixel ( Ex+FactorMovimientoX+5, Ey+FactorMovimientoY+(317/2), Cest[conta].Ecolor );
|
||||
|
||||
|
||||
}
|
||||
|
||||
ox = FactorMovimientoX;
|
||||
oy = FactorMovimientoY;
|
||||
|
||||
FactorMovimientoX+= x;
|
||||
FactorMovimientoY+= y;
|
||||
|
||||
if ( FactorMovimientoX > 1 ) x = -0.1;
|
||||
if ( FactorMovimientoX < -1 ) x = 0.1;
|
||||
if ( FactorMovimientoY > 1 ) y = -0.1;
|
||||
if ( FactorMovimientoY < -1 ) y = 0.1;
|
||||
|
||||
}
|
255
PRUEBA1.CPP
Normal file
255
PRUEBA1.CPP
Normal file
@ -0,0 +1,255 @@
|
||||
#include <mem.h>
|
||||
#include <conio.h>
|
||||
#include <math.h>
|
||||
#include <dos.h>
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
/*
|
||||
( (Fon<<4)+Col )
|
||||
|
||||
( ( (int)( (char)Fon << 4) + Col )<< 8 )
|
||||
|
||||
7 6 5 4 <20> 3 2 1 0
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||||
<20> B <20> b <20> b <20> b <20> f <20> f <20> f <20> f <20>
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<20>
|
||||
|
||||
In this 8-bit newattr parameter,
|
||||
<20> ffff = 4-bit foreground color (0 to 15)
|
||||
<20> bbb = 3-bit background color (0 to 7)
|
||||
<20> B = blink-enable bit
|
||||
*/
|
||||
|
||||
// Proyecto para mostrar cosas en modo texto: 80x50
|
||||
|
||||
// Preparamos un buffer virtual a pantalla: 80x50*2 bytes/punto = 8000 bytes
|
||||
int *textoVirtual;
|
||||
|
||||
|
||||
int XSinMov[256], YSinMov[256];
|
||||
int TSin[360+90];
|
||||
|
||||
void RellenaTablas(void)
|
||||
{
|
||||
float angle;
|
||||
|
||||
angle = 0;
|
||||
while( angle < 256 )
|
||||
{
|
||||
XSinMov[angle] = YSinMov[angle] = (int)( sin( (2*M_PI*angle*1.4)/360 ) * 360) / (2*M_PI);
|
||||
YSinMov[angle] = 0;
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
angle = 0;
|
||||
while( angle < (360+90) )
|
||||
{
|
||||
TSin[angle] = (int)(sin( (2*M_PI*angle)/360 ) * 360 / (2*M_PI) );
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
char PRIMARIO8 = YELLOW; char SECUNDARIO1 = RED;
|
||||
void Put( int x, int y, unsigned char c)
|
||||
{
|
||||
if ( x < 0 || x >= 80 ) return;
|
||||
if ( y < 0 || y >= 50 ) return;
|
||||
|
||||
WriteChar50( x, y, '<EFBFBD>', (c==0 ? 0 : PRIMARIO8), SECUNDARIO1, textoVirtual );
|
||||
};
|
||||
|
||||
//#define RADIO 255
|
||||
// Radio de partida
|
||||
#define RADIO 255
|
||||
#define SALTOS_ANCHOS 7
|
||||
|
||||
//#define SALTOS_PROFUNDOS 8
|
||||
// Grado de torcion
|
||||
#define SALTOS_PROFUNDOS 8
|
||||
//#define SALTOS_ANCHOS 7
|
||||
|
||||
// Saltos de radio
|
||||
#define BLOQUEO_RADIO 1
|
||||
|
||||
|
||||
#define INCREMENTAL 1
|
||||
|
||||
//#define PROFUNDIDAD_TUNEL 35
|
||||
#define PROFUNDIDAD_TUNEL 35
|
||||
#define FACTOR_SERPIENTE 0.015F
|
||||
|
||||
//#define TODO_BLANCO
|
||||
//#define TODO_GRIS
|
||||
|
||||
int PERFECCION_CIRCULO = 8;
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void Circulo( int x, int y, int radio, int giro, int Color )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), angle >= 0 && angle <= 50 ? (Color-PROFUNDIDAD_TUNEL) : Color );
|
||||
|
||||
};
|
||||
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void CirculoB( int x, int y, int radio, int giro )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), 0 );
|
||||
};
|
||||
|
||||
void TunelEstrellas(void)
|
||||
{
|
||||
int depth, Color;
|
||||
static unsigned char ZMov = 0;
|
||||
static int GiroAngular = 0;
|
||||
unsigned char Movimiento = ZMov;
|
||||
static Subidon = 255;
|
||||
|
||||
static Velocidad = 0;
|
||||
// Controles de giro por JD:
|
||||
// SUAVE ZMov
|
||||
// DURO Movimiento
|
||||
int OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
|
||||
|
||||
|
||||
ZMov ++;
|
||||
Movimiento = ZMov;
|
||||
Color = 255-PROFUNDIDAD_TUNEL;
|
||||
// Color = 255;
|
||||
Velocidad++;
|
||||
if ( Velocidad == 5 )
|
||||
{
|
||||
Velocidad = 0;
|
||||
// Subidon --; if ( Subidon < 255-PROFUNDIDAD_TUNEL ) Subidon = 255;
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
}
|
||||
int Retorcido = 0;
|
||||
|
||||
for ( depth=0; depth<SALTOS_ANCHOS*PROFUNDIDAD_TUNEL; depth+=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color++ )
|
||||
// for ( depth=INCREMENTAL*SALTOS_ANCHOS*(PROFUNDIDAD_TUNEL-1); depth>=0; depth-=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color-- )
|
||||
{
|
||||
Retorcido+=15;
|
||||
/*
|
||||
OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
*/
|
||||
|
||||
// Borra el anterior
|
||||
CirculoB( XSinMov[(unsigned char)(Movimiento-1)] + 40, YSinMov[(unsigned char)(Movimiento-1)] + 25, RADIO - depth*BLOQUEO_RADIO, OGiroAngular + 0*Movimiento + Retorcido );
|
||||
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
|
||||
// Dibuja el nuevo circulo
|
||||
// Circulo( XSinMov[Movimiento] + 160, YSinMov[Movimiento] + 100, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento, (Subidon >= Color && Subidon <= Color + 2 ) ? 1: Color );
|
||||
Circulo( XSinMov[Movimiento] + 40, YSinMov[Movimiento] + 25, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento + Retorcido, Subidon%6 == 0 || Subidon%6 == 1 ? 1+Subidon : Color);
|
||||
}
|
||||
|
||||
delay(10);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
class TextoAnimado
|
||||
{
|
||||
private:
|
||||
int *pPlanoVirtual;
|
||||
int *sPlanoVirtual;
|
||||
int *tPlanoVirtual;
|
||||
public:
|
||||
TextoAnimado(void);
|
||||
~TextoAnimado(void){ delete [] pPlanoVirtual; delete [] sPlanoVirtual; delete [] tPlanoVirtual; };
|
||||
void locateText( int x, int y, unsigned char *texto, char color, char fondo );
|
||||
void VuelcaPantallas(void);
|
||||
void BorraTodo(void) { memset( MK_FP( 0xB800, 0 ), 0, 8000 );
|
||||
memset( tPlanoVirtual, 0, 8000 );
|
||||
memset( pPlanoVirtual, 0, 8000 );
|
||||
memset( sPlanoVirtual, 0, 8000 ); };
|
||||
int *pPlano(void){ return pPlanoVirtual; };
|
||||
int *sPlano(void){ return sPlanoVirtual; };
|
||||
};
|
||||
|
||||
void TextoAnimado::locateText( int x, int y, unsigned char *texto, char color, char fondo )
|
||||
{
|
||||
while( *texto != '\0' ) WriteChar50( x++, y, *(texto++), color, fondo, pPlanoVirtual )
|
||||
}
|
||||
|
||||
TextoAnimado::TextoAnimado(void)
|
||||
{
|
||||
if ( ( pPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
pPlanoVirtual = sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( sPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( tPlanoVirtual = new int [4000] ) == NULL )
|
||||
tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
|
||||
}
|
||||
|
||||
void TextoAnimado::VuelcaPantallas(void)
|
||||
{
|
||||
int count = 3999;//4000;
|
||||
int * dest, * scr;
|
||||
|
||||
// Volcamos el segundo plano, ENTERO
|
||||
memcpy( tPlanoVirtual, sPlanoVirtual, 8000 );
|
||||
// Volcamos el primer plano, pero cuidado caracter <20> == transparente
|
||||
dest = tPlanoVirtual;
|
||||
scr = pPlanoVirtual;
|
||||
while( count-- )
|
||||
{
|
||||
if ( *scr && ((*scr)&0x00FF) != '<EFBFBD>' )
|
||||
{
|
||||
*(dest++) = *(scr++);
|
||||
} else {
|
||||
scr++; dest++;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
memcpy( MK_FP( 0xB800, 0 ), tPlanoVirtual, 8000 );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void main(void)
|
||||
{
|
||||
TextoAnimado prueba1;
|
||||
|
||||
textmode( C4350 );
|
||||
|
||||
|
||||
RellenaTablas();
|
||||
_setcursortype( _NOCURSOR );
|
||||
|
||||
prueba1.BorraTodo();
|
||||
prueba1.locateText( 10, 10, "Esto es una prueba de mis librerias", WHITE, BLACK );
|
||||
|
||||
prueba1.locateText( 10, 15, "Los espacio pueden aparecer. <20>Lo ves?", WHITE, BLACK );
|
||||
prueba1.locateText( 10, 17, "O<EFBFBD>no<EFBFBD>aparecer,<2C>como<6D>mas<61>te<74>guste,<2C>o<EFBFBD>convenga!!!.", WHITE, BLACK );
|
||||
|
||||
textoVirtual = prueba1.sPlano();
|
||||
|
||||
while ( !kbhit() )
|
||||
{
|
||||
TunelEstrellas();
|
||||
prueba1.VuelcaPantallas();
|
||||
}
|
||||
|
||||
textmode( C80 );
|
||||
}
|
||||
|
9
README.md
Normal file
9
README.md
Normal file
@ -0,0 +1,9 @@
|
||||
#TEXTO
|
||||
|
||||
|
||||
*06/08/1997*
|
||||
|
||||
ToDo: wwtcf?
|
||||
|
||||
|
||||

|
623
SNES.CPP
Normal file
623
SNES.CPP
Normal file
@ -0,0 +1,623 @@
|
||||
#include <alloc.h>
|
||||
#include <stdlib.h>
|
||||
#include <mem.h>
|
||||
#include <conio.h>
|
||||
#include <math.h>
|
||||
#include <dos.h>
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/////////////////// Otro tipo de fondo: LLuvia de estrellas
|
||||
typedef struct
|
||||
{
|
||||
int Ex, Ey, Ez;
|
||||
char Ecolor;
|
||||
} CAMPO_de_ESTRELLAS;
|
||||
|
||||
CAMPO_de_ESTRELLAS *Cestrellas, *o;
|
||||
|
||||
|
||||
void Actualiza(CAMPO_de_ESTRELLAS *Cest);
|
||||
void Star3d(CAMPO_de_ESTRELLAS *Cest);
|
||||
void pon_estrella(CAMPO_de_ESTRELLAS *Cest);
|
||||
void llena_campo(CAMPO_de_ESTRELLAS *Cest);
|
||||
void deinit_star(void);
|
||||
void init_star(void);
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
/*
|
||||
( (Fon<<4)+Col )
|
||||
|
||||
( ( (int)( (char)Fon << 4) + Col )<< 8 )
|
||||
|
||||
7 6 5 4 <20> 3 2 1 0
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||||
<20> B <20> b <20> b <20> b <20> f <20> f <20> f <20> f <20>
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<20>
|
||||
|
||||
In this 8-bit newattr parameter,
|
||||
<20> ffff = 4-bit foreground color (0 to 15)
|
||||
<20> bbb = 3-bit background color (0 to 7)
|
||||
<20> B = blink-enable bit
|
||||
*/
|
||||
|
||||
// Proyecto para mostrar cosas en modo texto: 80x50
|
||||
|
||||
// Preparamos un buffer virtual a pantalla: 80x50*2 bytes/punto = 8000 bytes
|
||||
int *textoVirtual;
|
||||
|
||||
|
||||
int XSinMov[256], YSinMov[256];
|
||||
int TSin[360+90];
|
||||
|
||||
void RellenaTablas(void)
|
||||
{
|
||||
float angle;
|
||||
|
||||
angle = 0;
|
||||
while( angle < 256 )
|
||||
{
|
||||
XSinMov[angle] = YSinMov[angle] = (int)( sin( (2*M_PI*angle*1.4)/360 ) * 360) / (2*M_PI);
|
||||
YSinMov[angle] = 0;
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
angle = 0;
|
||||
while( angle < (360+90) )
|
||||
{
|
||||
TSin[angle] = (int)(sin( (2*M_PI*angle)/360 ) * 360 / (2*M_PI) );
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
char PRIMARIO8 = YELLOW; char SECUNDARIO1 = RED;
|
||||
void Put( int x, int y, unsigned char c)
|
||||
{
|
||||
if ( x < 0 || x >= 80 ) return;
|
||||
if ( y < 0 || y >= 50 ) return;
|
||||
|
||||
WriteChar50( x, y, '<EFBFBD>', (c==0 ? 0 : PRIMARIO8), SECUNDARIO1, textoVirtual );
|
||||
};
|
||||
|
||||
//#define RADIO 255
|
||||
// Radio de partida
|
||||
#define RADIO 255
|
||||
#define SALTOS_ANCHOS 7
|
||||
|
||||
//#define SALTOS_PROFUNDOS 8
|
||||
// Grado de torcion
|
||||
#define SALTOS_PROFUNDOS 8
|
||||
//#define SALTOS_ANCHOS 7
|
||||
|
||||
// Saltos de radio
|
||||
#define BLOQUEO_RADIO 1
|
||||
|
||||
|
||||
#define INCREMENTAL 1
|
||||
|
||||
//#define PROFUNDIDAD_TUNEL 35
|
||||
#define PROFUNDIDAD_TUNEL 35
|
||||
#define FACTOR_SERPIENTE 0.015F
|
||||
|
||||
//#define TODO_BLANCO
|
||||
//#define TODO_GRIS
|
||||
|
||||
int PERFECCION_CIRCULO = 8;
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void Circulo( int x, int y, int radio, int giro, int Color )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), angle >= 0 && angle <= 50 ? (Color-PROFUNDIDAD_TUNEL) : Color );
|
||||
|
||||
};
|
||||
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void CirculoB( int x, int y, int radio, int giro )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), 0 );
|
||||
};
|
||||
|
||||
void TunelEstrellas(void)
|
||||
{
|
||||
int depth, Color;
|
||||
static unsigned char ZMov = 0;
|
||||
static int GiroAngular = 0;
|
||||
unsigned char Movimiento = ZMov;
|
||||
static Subidon = 255;
|
||||
|
||||
static Velocidad = 0;
|
||||
// Controles de giro por JD:
|
||||
// SUAVE ZMov
|
||||
// DURO Movimiento
|
||||
int OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
|
||||
|
||||
|
||||
ZMov ++;
|
||||
Movimiento = ZMov;
|
||||
Color = 255-PROFUNDIDAD_TUNEL;
|
||||
// Color = 255;
|
||||
Velocidad++;
|
||||
if ( Velocidad == 5 )
|
||||
{
|
||||
Velocidad = 0;
|
||||
// Subidon --; if ( Subidon < 255-PROFUNDIDAD_TUNEL ) Subidon = 255;
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
}
|
||||
int Retorcido = 0;
|
||||
|
||||
for ( depth=0; depth<SALTOS_ANCHOS*PROFUNDIDAD_TUNEL; depth+=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color++ )
|
||||
// for ( depth=INCREMENTAL*SALTOS_ANCHOS*(PROFUNDIDAD_TUNEL-1); depth>=0; depth-=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color-- )
|
||||
{
|
||||
Retorcido+=15;
|
||||
/*
|
||||
OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
*/
|
||||
|
||||
// Borra el anterior
|
||||
CirculoB( XSinMov[(unsigned char)(Movimiento-1)] + 40, YSinMov[(unsigned char)(Movimiento-1)] + 25, RADIO - depth*BLOQUEO_RADIO, OGiroAngular + 0*Movimiento + Retorcido );
|
||||
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
|
||||
// Dibuja el nuevo circulo
|
||||
// Circulo( XSinMov[Movimiento] + 160, YSinMov[Movimiento] + 100, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento, (Subidon >= Color && Subidon <= Color + 2 ) ? 1: Color );
|
||||
Circulo( XSinMov[Movimiento] + 40, YSinMov[Movimiento] + 25, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento + Retorcido, Subidon%6 == 0 || Subidon%6 == 1 ? 1+Subidon : Color);
|
||||
}
|
||||
|
||||
delay(10);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
class TextoAnimado
|
||||
{
|
||||
private:
|
||||
int *pPlanoVirtual;
|
||||
int *sPlanoVirtual;
|
||||
int *tPlanoVirtual;
|
||||
public:
|
||||
TextoAnimado(void);
|
||||
~TextoAnimado(void){ delete [] pPlanoVirtual; delete [] sPlanoVirtual; delete [] tPlanoVirtual; };
|
||||
void locateText( int x, int y, unsigned char *texto, char color, char fondo );
|
||||
void VuelcaPantallas(void);
|
||||
void BorraTodo(void) { memset( MK_FP( 0xB800, 0 ), 0, 8000 );
|
||||
memset( tPlanoVirtual, 0, 8000 );
|
||||
memset( pPlanoVirtual, 0, 8000 );
|
||||
memset( sPlanoVirtual, 0, 8000 ); };
|
||||
int *pPlano(void){ return pPlanoVirtual; };
|
||||
int *sPlano(void){ return sPlanoVirtual; };
|
||||
};
|
||||
|
||||
void TextoAnimado::locateText( int x, int y, unsigned char *texto, char color, char fondo )
|
||||
{
|
||||
while( *texto != '\0' )
|
||||
{
|
||||
if ( (*texto) != (unsigned char)'<EFBFBD>' )
|
||||
{
|
||||
WriteChar50( x++, y, *(texto++), color, fondo, pPlanoVirtual )
|
||||
} else {
|
||||
WriteChar50( x++, y, 0, 0, 0, pPlanoVirtual )
|
||||
texto++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextoAnimado::TextoAnimado(void)
|
||||
{
|
||||
if ( ( pPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
pPlanoVirtual = sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( sPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( tPlanoVirtual = new int [4000] ) == NULL )
|
||||
tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
|
||||
}
|
||||
|
||||
void TextoAnimado::VuelcaPantallas(void)
|
||||
{
|
||||
int count = 3999;//4000;
|
||||
int * dest, * scr;
|
||||
|
||||
// Volcamos el segundo plano, ENTERO
|
||||
memcpy( tPlanoVirtual, sPlanoVirtual, 8000 );
|
||||
// Volcamos el primer plano, pero cuidado caracter <20> == transparente
|
||||
dest = tPlanoVirtual;
|
||||
scr = pPlanoVirtual;
|
||||
while( count-- )
|
||||
{
|
||||
if ( *scr )
|
||||
{
|
||||
*(dest++) = *(scr++);
|
||||
} else {
|
||||
scr++; dest++;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
memcpy( MK_FP( 0xB800, 0 ), tPlanoVirtual, 8000 );
|
||||
|
||||
}
|
||||
TextoAnimado prueba1;
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
#include <dir.h>
|
||||
#include <dos.h>
|
||||
#include <stdio.h>
|
||||
#include <conio.h>
|
||||
#include <process.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int x, y; // Posicion en la pantalla
|
||||
|
||||
char Direc[80]; // Directorio donde localizarlo
|
||||
char Passw[10]; // Password
|
||||
|
||||
} DATOS_CD;
|
||||
|
||||
|
||||
DATOS_CD ArbolActual[] = {
|
||||
{ 2, 2, "a\\Aerofght.smc", "neila" },
|
||||
{ 2, 5, "d\\darkness.smc", "neila" },
|
||||
{ 2, 6, "d\\dazebefo.smc", "neila" },
|
||||
{ 2, 7, "d\\dbzlots.smc", "neila" },
|
||||
{ 2, 8, "d\\demonbla.smc", "neila" },
|
||||
{ 2, 9, "d\\demoncre.smc", "neila" },
|
||||
{ 2, 10, "d\\devilsto.smc", "neila" },
|
||||
{ 2, 11, "d\\dezaemon.smc", "neila" },
|
||||
{ 2, 12, "d\\dochers.smc", "neila" },
|
||||
{ 2, 13, "d\\dokapon2.smc", "neila" },
|
||||
{ 2, 14, "d\\doluckyp.smc", "neila" },
|
||||
{ 2, 15, "d\\donkeykc.smc", "neila" },
|
||||
{ 2, 16, "d\\donkeyko.smc", "neila" },
|
||||
{ 2, 17, "d\\doraemon.smc", "neila" },
|
||||
{ 2, 18, "d\\doubled5.smc", "neila" },
|
||||
{ 2, 19, "d\\doenworl.smc", "neila" },
|
||||
{ 2, 20, "d\\dragon.smc", "neila" },
|
||||
{ 2, 21, "d\\dragonvi.smc", "neila" },
|
||||
{ 2, 22, "d\\dreambak.smc", "neila" },
|
||||
{ 2, 23, "d\\dropzone.smc", "neila" },
|
||||
{ 2, 26, "f\\F1hero94.smc", "neila" },
|
||||
{ 2, 27, "f\\F1polep2.smc", "neila" },
|
||||
{ 2, 28, "f\\Famfishm.smc", "neila" },
|
||||
{ 2, 29, "f\\Familyci.smc", "neila" },
|
||||
{ 2, 30, "f\\Fantasy3.smc", "neila" },
|
||||
{ 2, 31, "f\\Fzero.smc", "neila" },
|
||||
{ 50, 2,"g\\Ghostsan.smc", "neila" },
|
||||
{ 50, 5, "M\\Madden95.smc", "neila" },
|
||||
{ 50, 6, "M\\Magnabra.smc", "neila" },
|
||||
{ 50, 7, "M\\Mahjong2.smc", "neila" },
|
||||
{ 50, 8, "M\\Mahjongg.smc", "neila" },
|
||||
{ 50, 9, "M\\Majang3.smc", "neila" },
|
||||
{ 50, 10, "M\\Makeruna.smc", "neila" },
|
||||
{ 50, 11, "M\\Mario-ea.smc", "neila" },
|
||||
{ 50, 12, "M\\Marioall.smc", "neila" },
|
||||
{ 50, 13, "M\\Mariowor.smc", "neila" },
|
||||
{ 50, 16, "P\\Parodius.smc", "neila" },
|
||||
{ 50, 17, "P\\Pbobble.smc", "neila" },
|
||||
{ 50, 18, "P\\Pilot.smc", "neila" },
|
||||
{ 50, 19, "P\\Punchout.smc", "neila" },
|
||||
{ 50, 22, "S\\Sunsetro.smc", "neila" },
|
||||
{ 50, 23, "S\\Superbom.smc", "neila" },
|
||||
{ 50, 26, "U\\Uniracer.smc", "neila" },
|
||||
{ 50, 27, "U\\Unsquadr.smc", "neila" },
|
||||
{ 50, 30, "W\\Wings2.smc", "neila" },
|
||||
};
|
||||
void DibujaPantalla(void)
|
||||
{
|
||||
clrscr();
|
||||
|
||||
prueba1.locateText( 0, 0, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 1, "<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 2, "<EFBFBD><EFBFBD> Aero Fighter <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ghost'an'Gobblins<6E><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 3, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 4, "<EFBFBD>D<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>M<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 5, "<EFBFBD><EFBFBD> Lord of Darkness <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Madden NFL'95 <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 6, "<EFBFBD><EFBFBD> Daze Before Chrismas <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Magna Braban <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 7, "<EFBFBD><EFBFBD> Dragon Ball Z LOTS <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Super Mahjongg2 <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 8, "<EFBFBD><EFBFBD> Demon's Blazon <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Mahjong Goku Tenjiku <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0, 9, "<EFBFBD><EFBFBD> Demon's Crest <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Majang 3 <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,10, "<EFBFBD><EFBFBD> Devil Storm <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Makeruna MakeDou <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,11, "<EFBFBD><EFBFBD> Dezaemon <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Fun with Numbers <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,12, "<EFBFBD><EFBFBD> Bakto! Dochers <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Super Mario all Star <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,13, "<EFBFBD><EFBFBD> Dokapon2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Super Mario World <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,14, "<EFBFBD><EFBFBD> Dolucky Puzzle Tour <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,15, "<EFBFBD><EFBFBD> Donkey Kong Country <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P<EFBFBD><50><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,16, "<EFBFBD><EFBFBD> Donkey Kong Country2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Parodius <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,17, "<EFBFBD><EFBFBD> Doraemon Tokihougyok <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Puzzle Bobble <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,18, "<EFBFBD><EFBFBD> DD5 The Shadow Falls <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Pilot Wings <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,19, "<EFBFBD><EFBFBD> Down the World <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Super Punch-Out! <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,20, "<EFBFBD><EFBFBD> Dragon - Bruce Lee <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,21, "<EFBFBD><EFBFBD> Dragon View <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><53><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,22, "<EFBFBD><EFBFBD> Dream Basketball DH <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sunset Riders <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,23, "<EFBFBD><EFBFBD> DropZone <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Super Bomberman <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,24, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,25, "<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,26, "<EFBFBD><EFBFBD> F-1 Hero 94 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Uniracer <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,27, "<EFBFBD><EFBFBD> F1 Pole Position 2 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> U.N. Squadron <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,28, "<EFBFBD><EFBFBD> FamFishM <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,29, "<EFBFBD><EFBFBD> Family City <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,30, "<EFBFBD><EFBFBD> Final Fantasy 3 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Wings races high <20><>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,31, "<EFBFBD><EFBFBD> F-Zero <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY );
|
||||
prueba1.locateText( 0,32, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,33, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,34, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>r<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,35, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>e<EFBFBD><EFBFBD><EFBFBD>S<EFBFBD> Sol Neg<65><67><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,36, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD><EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>egro Sol N<><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,37, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><EFBFBD><EFBFBD><EFBFBD>gro Sol Negro<72><6F><EFBFBD><EFBFBD>S<EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,38, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>r<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Sol Negro Sol Neg<65><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,39, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>e<EFBFBD>N<EFBFBD><EFBFBD>Sol Negro Sol Negro<72><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,40, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l Negro Sol Negro<72><6F><EFBFBD>e<EFBFBD><65><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,41, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD>o<EFBFBD>S<EFBFBD><EFBFBD><EFBFBD>Negro Sol Negro<72><6F><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>r<EFBFBD><72><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,42, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ro Sol Negro<72><6F><EFBFBD><EFBFBD>S<EFBFBD><53><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,43, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>e<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Sol Negr<67><72><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD>o<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,44, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>r<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 0,45, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, BLACK );
|
||||
prueba1.locateText( 1,46, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", WHITE, LIGHTGRAY);textcolor(BLACK); prueba1.locateText(78,46, "<EFBFBD>", BLACK, LIGHTGRAY);
|
||||
prueba1.locateText( 1,47, "<EFBFBD>", WHITE, LIGHTGRAY);prueba1.locateText( 2,47, " <20>", BLACK, LIGHTGRAY);
|
||||
prueba1.locateText( 1,48, "<EFBFBD>", WHITE, LIGHTGRAY);textcolor(BLACK); prueba1.locateText( 2,48, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", BLACK, LIGHTGRAY);
|
||||
};
|
||||
|
||||
char far *screen;// = (char far *)0xB8000000;
|
||||
|
||||
|
||||
void Kit(void)
|
||||
{
|
||||
static char Dir = 1;
|
||||
static char Pos = 0;
|
||||
char longt;
|
||||
|
||||
for ( longt = 0; longt < 10; longt++ )
|
||||
{
|
||||
if ( (Dir*longt + Pos) >= 0 && (Dir*longt + Pos) <= 75 )
|
||||
{
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] &= 0x8F;
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] |= 7<<4;
|
||||
/*
|
||||
gotoxy( Pos + Dir*longt + 3, 24 );
|
||||
prueba1.locateText( 0, 0, " " );
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
Pos += Dir;
|
||||
if ( Pos < 0 -2 ) Dir = 1;
|
||||
if ( Pos > 75 +2 ) Dir = -1;
|
||||
|
||||
for ( longt = 0; longt < 10; longt++ )
|
||||
{
|
||||
if ( (Dir*longt + Pos) >= 0 && (Dir*longt + Pos) <= 75 )
|
||||
{
|
||||
/*
|
||||
gotoxy( Pos + Dir*longt + 3, 24 );
|
||||
prueba1.locateText( 0, 0, "<22>" );
|
||||
*/
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] &= 0x8F;
|
||||
screen[ 47*80*2 + ( Pos + Dir*longt + 2)*2 + 1 ] |= 3<<4;
|
||||
}
|
||||
}
|
||||
|
||||
delay( /*1000*/25 );
|
||||
}
|
||||
|
||||
void main(void)
|
||||
{
|
||||
int ok = 0;
|
||||
int Item = 0, i;
|
||||
char buffer[80];
|
||||
char *p;
|
||||
|
||||
screen =(char *) prueba1.pPlano();
|
||||
|
||||
p = searchpath("snes.EXE");
|
||||
printf("Search for snes.EXE : %s\n", p);
|
||||
if ( p == NULL )
|
||||
{
|
||||
printf( "Debes copiar el EMULADOR SNES al path como snes.exe\n");
|
||||
printf( "Ejemplo: \n");
|
||||
printf( " copy snes.ex C:\\dos\\snes.EXE \n");
|
||||
return;
|
||||
}
|
||||
|
||||
textmode( C4350 );
|
||||
RellenaTablas(); _setcursortype( _NOCURSOR ); prueba1.BorraTodo(); textoVirtual = prueba1.sPlano();
|
||||
init_star();
|
||||
|
||||
DibujaPantalla();
|
||||
|
||||
for ( i = 0; i < 22; i++ )
|
||||
{
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 5<<4;
|
||||
}
|
||||
prueba1.locateText( 4, 47, " ", LIGHTGRAY, LIGHTGRAY );
|
||||
sprintf( buffer, "Linea de comandos: snes %s", /*ArbolActual[Item].Passw,*/ ArbolActual[Item].Direc );
|
||||
prueba1.locateText( 4,47, buffer, RED, LIGHTGRAY );
|
||||
|
||||
|
||||
|
||||
while ( !ok )
|
||||
{
|
||||
TunelEstrellas();
|
||||
// Actualiza(Cestrellas);
|
||||
|
||||
prueba1.VuelcaPantallas();
|
||||
|
||||
Kit();
|
||||
|
||||
if ( kbhit() && (ok = getch()) == 0 )
|
||||
{
|
||||
for ( i = 0; i < 22; i++ )
|
||||
{
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 7<<4;
|
||||
}
|
||||
switch ( getch() )
|
||||
{
|
||||
case 72:
|
||||
Item--; if ( Item < 0 ) Item = 44;
|
||||
break;
|
||||
case 80:
|
||||
Item++; if ( Item > 44 ) Item = 0;
|
||||
break;
|
||||
}
|
||||
for ( i = 0; i < 22; i++ )
|
||||
{
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] &= 0x8F;
|
||||
screen[ ArbolActual[Item].y*80*2 + (ArbolActual[Item].x+i)*2 + 1 ] |= 5<<4;
|
||||
}
|
||||
prueba1.locateText( 4, 47, " ", LIGHTGRAY, LIGHTGRAY );
|
||||
// sprintf( buffer, "Linea de comandos: rar x -p%s %s C:", /*strrev( */ArbolActual[Item].Passw/* )*/, ArbolActual[Item].Direc );
|
||||
sprintf( buffer, "Linea de comandos: snes %s", /*ArbolActual[Item].Passw,*/ ArbolActual[Item].Direc );
|
||||
prueba1.locateText( 4,47, buffer, RED, LIGHTGRAY );
|
||||
}
|
||||
if ( ok == 13 )
|
||||
{
|
||||
// sprintf( buffer, "-p%s", ArbolActual[Item].Passw );
|
||||
execl ( p, p, ArbolActual[Item].Direc, NULL);
|
||||
ok = 1;
|
||||
}
|
||||
if ( ok == 27 ) ok = 1; else ok = 0;
|
||||
}
|
||||
|
||||
textbackground( BLACK );
|
||||
textcolor( LIGHTGRAY );
|
||||
textmode( C80 );
|
||||
clrscr();
|
||||
deinit_star();
|
||||
}
|
||||
|
||||
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
void init_star(void)
|
||||
{
|
||||
randomize();
|
||||
if ( ( Cestrellas = (CAMPO_de_ESTRELLAS *)malloc( sizeof(CAMPO_de_ESTRELLAS)*200 ) ) == NULL ) return;
|
||||
if ( ( o = (CAMPO_de_ESTRELLAS *)malloc( sizeof(CAMPO_de_ESTRELLAS)*200 ) ) == NULL ) return;
|
||||
|
||||
llena_campo(Cestrellas);
|
||||
}
|
||||
|
||||
void deinit_star(void)
|
||||
{
|
||||
free( Cestrellas );
|
||||
free( o );
|
||||
}
|
||||
|
||||
|
||||
|
||||
void llena_campo(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
int estrellas;
|
||||
for ( estrellas = 0; estrellas < 200; estrellas++ )
|
||||
pon_estrella( &Cest[estrellas] );
|
||||
}
|
||||
|
||||
void pon_estrella(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
|
||||
Cest -> Ex = random(40)+1;
|
||||
Cest -> Ey = random(25)+1;
|
||||
Cest -> Ez = 100 ;
|
||||
Cest -> Ecolor = WHITE;
|
||||
|
||||
}
|
||||
|
||||
void Star3d(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
// Star3d( Cestrellas );
|
||||
while( !kbhit() ) Actualiza(Cest);
|
||||
|
||||
}
|
||||
|
||||
void Actualiza(CAMPO_de_ESTRELLAS *Cest)
|
||||
{
|
||||
int Ex, Ey, conta;
|
||||
static float FactorMovimientoX = 0, FactorMovimientoY = 0, ox = 0, oy = 0;
|
||||
static float x=0.1, y=0.1;
|
||||
static char color = 0;
|
||||
|
||||
|
||||
for( conta=0; conta<200; conta++ )
|
||||
{
|
||||
if ( o[conta].Ex+ox> 0 && o[conta].Ex+ox < 79 && o[conta].Ey+oy > 0 && o[conta].Ey+oy < 49 )
|
||||
WriteChar50 ( o[conta].Ex+ox, o[conta].Ey+oy, '*', 0, 0, textoVirtual );
|
||||
|
||||
// putpixel ( o[conta].Ex+ox+5, o[conta].Ey+oy+(317/2), 0 );
|
||||
Ex = ( ((200*Cest[conta].Ex)/Cest[conta].Ez));//+40;
|
||||
Ey = ( ((200*Cest[conta].Ey)/Cest[conta].Ez));//+25;//240;
|
||||
Cest[conta].Ez = Cest[conta].Ez - 5 ;
|
||||
|
||||
o[conta].Ex = Ex;
|
||||
o[conta].Ey = Ey;
|
||||
|
||||
color++;
|
||||
if ( color > 10 )
|
||||
{
|
||||
if ( Cest[conta].Ecolor == WHITE )
|
||||
Cest[conta].Ecolor = LIGHTGRAY;
|
||||
else if ( Cest[conta].Ecolor == LIGHTGRAY )
|
||||
Cest[conta].Ecolor = DARKGRAY;
|
||||
else
|
||||
Cest[conta].Ecolor = WHITE;
|
||||
color = 0;
|
||||
}
|
||||
|
||||
if ( Ex>79 && Ey>49 )
|
||||
pon_estrella ( &Cest[conta] );
|
||||
|
||||
if ( Cest[conta].Ez <= 20 || Ex>79 || Ey>49 || Ex<0 || Ey<0 )
|
||||
// if ( Cest[conta].Ez <= 20 || Ex>635 || Ey>470 || Ex<5 || Ey<317 )
|
||||
pon_estrella ( &Cest[conta] );
|
||||
|
||||
if ( Ex+FactorMovimientoX > 0 && Ex+FactorMovimientoX < 79 && Ey+FactorMovimientoY > 0 && Ey+FactorMovimientoY < 49 )
|
||||
// putpixel ( Ex+FactorMovimientoX, Ey+FactorMovimientoY+100, Cest[conta].Ecolor );
|
||||
WriteChar50 ( Ex+FactorMovimientoX, Ey+FactorMovimientoY, '*', Cest[conta].Ecolor%16, 0, textoVirtual );
|
||||
// putpixel ( Ex+FactorMovimientoX+5, Ey+FactorMovimientoY+(317/2), Cest[conta].Ecolor );
|
||||
|
||||
|
||||
}
|
||||
|
||||
ox = FactorMovimientoX;
|
||||
oy = FactorMovimientoY;
|
||||
|
||||
FactorMovimientoX+= x;
|
||||
FactorMovimientoY+= y;
|
||||
|
||||
if ( FactorMovimientoX > 1 ) x = -0.1;
|
||||
if ( FactorMovimientoX < -1 ) x = 0.1;
|
||||
if ( FactorMovimientoY > 1 ) y = -0.1;
|
||||
if ( FactorMovimientoY < -1 ) y = 0.1;
|
||||
|
||||
}
|
281
TEXTO.CPP
Normal file
281
TEXTO.CPP
Normal file
@ -0,0 +1,281 @@
|
||||
#include <mem.h>
|
||||
#include <conio.h>
|
||||
#include <math.h>
|
||||
#include <dos.h>
|
||||
|
||||
// Jos<6F> David Guillen (Pruebas para el muestreo de multiplanos en modo texto)
|
||||
// 1997 (c) || Sol Negro
|
||||
// http://www.arrakis.es/~infomundo/JD
|
||||
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
/*
|
||||
( (Fon<<4)+Col )
|
||||
|
||||
( ( (int)( (char)Fon << 4) + Col )<< 8 )
|
||||
|
||||
7 6 5 4 <20> 3 2 1 0
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||||
<20> B <20> b <20> b <20> b <20> f <20> f <20> f <20> f <20>
|
||||
<20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
<20>
|
||||
|
||||
In this 8-bit newattr parameter,
|
||||
<20> ffff = 4-bit foreground color (0 to 15)
|
||||
<20> bbb = 3-bit background color (0 to 7)
|
||||
<20> B = blink-enable bit
|
||||
*/
|
||||
|
||||
// Proyecto para mostrar cosas en modo texto: 80x50
|
||||
|
||||
// Preparamos un buffer virtual a pantalla: 80x50*2 bytes/punto = 8000 bytes
|
||||
int *textoVirtual;
|
||||
|
||||
|
||||
int XSinMov[256], YSinMov[256];
|
||||
int TSin[360+90];
|
||||
|
||||
void RellenaTablas(void)
|
||||
{
|
||||
float angle;
|
||||
|
||||
angle = 0;
|
||||
while( angle < 256 )
|
||||
{
|
||||
XSinMov[angle] = YSinMov[angle] = (int)( sin( (2*M_PI*angle*1.4)/360 ) * 360) / (2*M_PI);
|
||||
YSinMov[angle] = 0;
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
angle = 0;
|
||||
while( angle < (360+90) )
|
||||
{
|
||||
TSin[angle] = (int)(sin( (2*M_PI*angle)/360 ) * 360 / (2*M_PI) );
|
||||
angle+=1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
char PRIMARIO8 = YELLOW; char SECUNDARIO1 = RED;
|
||||
void Put( int x, int y, unsigned char c)
|
||||
{
|
||||
if ( x < 0 || x >= 80 ) return;
|
||||
if ( y < 0 || y >= 50 ) return;
|
||||
|
||||
WriteChar50( x, y, '<EFBFBD>', (c==0 ? 0 : PRIMARIO8), SECUNDARIO1, textoVirtual );
|
||||
};
|
||||
|
||||
//#define RADIO 255
|
||||
// Radio de partida
|
||||
#define RADIO 255
|
||||
#define SALTOS_ANCHOS 7
|
||||
|
||||
//#define SALTOS_PROFUNDOS 8
|
||||
// Grado de torcion
|
||||
#define SALTOS_PROFUNDOS 8
|
||||
//#define SALTOS_ANCHOS 7
|
||||
|
||||
// Saltos de radio
|
||||
#define BLOQUEO_RADIO 1
|
||||
|
||||
|
||||
#define INCREMENTAL 1
|
||||
|
||||
//#define PROFUNDIDAD_TUNEL 35
|
||||
#define PROFUNDIDAD_TUNEL 35
|
||||
#define FACTOR_SERPIENTE 0.015F
|
||||
|
||||
//#define TODO_BLANCO
|
||||
//#define TODO_GRIS
|
||||
|
||||
int PERFECCION_CIRCULO = 8;
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void Circulo( int x, int y, int radio, int giro, int Color )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), angle >= 0 && angle <= 50 ? (Color-PROFUNDIDAD_TUNEL) : Color );
|
||||
|
||||
};
|
||||
|
||||
// Circulo con impresi<73>n de giro ( MEJORA POR JD )
|
||||
void CirculoB( int x, int y, int radio, int giro )
|
||||
{
|
||||
int angle;
|
||||
|
||||
for ( angle = 0; angle < 360; angle+=PERFECCION_CIRCULO )
|
||||
Put( x + (radio*FACTOR_SERPIENTE*TSin[ (giro + angle)%360 + 90 ]), y + (radio*FACTOR_SERPIENTE*TSin[ (giro+angle)%360 ]), 0 );
|
||||
};
|
||||
|
||||
void TunelEstrellas(void)
|
||||
{
|
||||
int depth, Color;
|
||||
static unsigned char ZMov = 0;
|
||||
static int GiroAngular = 0;
|
||||
unsigned char Movimiento = ZMov;
|
||||
static Subidon = 255;
|
||||
|
||||
static Velocidad = 0;
|
||||
// Controles de giro por JD:
|
||||
// SUAVE ZMov
|
||||
// DURO Movimiento
|
||||
int OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
|
||||
|
||||
|
||||
ZMov ++;
|
||||
Movimiento = ZMov;
|
||||
Color = 255-PROFUNDIDAD_TUNEL;
|
||||
// Color = 255;
|
||||
Velocidad++;
|
||||
if ( Velocidad == 5 )
|
||||
{
|
||||
Velocidad = 0;
|
||||
// Subidon --; if ( Subidon < 255-PROFUNDIDAD_TUNEL ) Subidon = 255;
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
}
|
||||
int Retorcido = 0;
|
||||
|
||||
for ( depth=0; depth<SALTOS_ANCHOS*PROFUNDIDAD_TUNEL; depth+=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color++ )
|
||||
// for ( depth=INCREMENTAL*SALTOS_ANCHOS*(PROFUNDIDAD_TUNEL-1); depth>=0; depth-=SALTOS_ANCHOS*INCREMENTAL, Movimiento+=SALTOS_PROFUNDOS, Color-- )
|
||||
{
|
||||
Retorcido+=15;
|
||||
/*
|
||||
OGiroAngular = GiroAngular;
|
||||
GiroAngular = ( GiroAngular++ ) % 360;
|
||||
*/
|
||||
|
||||
// Borra el anterior
|
||||
CirculoB( XSinMov[(unsigned char)(Movimiento-1)] + 40, YSinMov[(unsigned char)(Movimiento-1)] + 25, RADIO - depth*BLOQUEO_RADIO, OGiroAngular + 0*Movimiento + Retorcido );
|
||||
|
||||
Subidon = (Subidon++)%PROFUNDIDAD_TUNEL;
|
||||
|
||||
// Dibuja el nuevo circulo
|
||||
// Circulo( XSinMov[Movimiento] + 160, YSinMov[Movimiento] + 100, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento, (Subidon >= Color && Subidon <= Color + 2 ) ? 1: Color );
|
||||
Circulo( XSinMov[Movimiento] + 40, YSinMov[Movimiento] + 25, RADIO - depth*BLOQUEO_RADIO, GiroAngular + 0*Movimiento + Retorcido, Subidon%6 == 0 || Subidon%6 == 1 ? 1+Subidon : Color);
|
||||
}
|
||||
|
||||
delay(10);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// Escribe un caracter en (x,y) -> Color|Fondo en VText 0x7900
|
||||
#define WriteChar50( x, y, caracter, Col, Fon, VText ) VText[80*y + x] = (((unsigned)caracter)&0x00FF) | (((unsigned)( (Fon<<4)+Col )<<8)&0xFF00);
|
||||
class TextoAnimado
|
||||
{
|
||||
private:
|
||||
int *pPlanoVirtual;
|
||||
int *sPlanoVirtual;
|
||||
int *tPlanoVirtual;
|
||||
public:
|
||||
TextoAnimado(void);
|
||||
~TextoAnimado(void){ delete [] pPlanoVirtual; delete [] sPlanoVirtual; delete [] tPlanoVirtual; };
|
||||
void locateText( int x, int y, unsigned char *texto, char color, char fondo );
|
||||
void VuelcaPantallas(void);
|
||||
void BorraTodo(void) { memset( MK_FP( 0xB800, 0 ), 0, 8000 );
|
||||
memset( tPlanoVirtual, 0, 8000 );
|
||||
memset( pPlanoVirtual, 0, 8000 );
|
||||
memset( sPlanoVirtual, 0, 8000 ); };
|
||||
int *pPlano(void){ return pPlanoVirtual; };
|
||||
int *sPlano(void){ return sPlanoVirtual; };
|
||||
};
|
||||
|
||||
void TextoAnimado::locateText( int x, int y, unsigned char *texto, char color, char fondo )
|
||||
{
|
||||
while( *texto != '\0' )
|
||||
{
|
||||
if ( (*texto) != (unsigned char)'<EFBFBD>' )
|
||||
{
|
||||
WriteChar50( x++, y, *(texto++), color, fondo, pPlanoVirtual )
|
||||
} else {
|
||||
WriteChar50( x++, y, 0, 0, 0, pPlanoVirtual )
|
||||
texto++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TextoAnimado::TextoAnimado(void)
|
||||
{
|
||||
if ( ( pPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
pPlanoVirtual = sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( sPlanoVirtual = new int [4000] ) == NULL )
|
||||
{
|
||||
sPlanoVirtual = tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
} else
|
||||
if ( ( tPlanoVirtual = new int [4000] ) == NULL )
|
||||
tPlanoVirtual = (int *)MK_FP( 0xB800, 0 );
|
||||
|
||||
}
|
||||
|
||||
void TextoAnimado::VuelcaPantallas(void)
|
||||
{
|
||||
int count = 3999;//4000;
|
||||
int * dest, * scr;
|
||||
|
||||
// Volcamos el segundo plano, ENTERO
|
||||
memcpy( tPlanoVirtual, sPlanoVirtual, 8000 );
|
||||
// Volcamos el primer plano, pero cuidado caracter <20> == transparente
|
||||
dest = tPlanoVirtual;
|
||||
scr = pPlanoVirtual;
|
||||
while( count-- )
|
||||
{
|
||||
if ( *scr )
|
||||
{
|
||||
*(dest++) = *(scr++);
|
||||
} else {
|
||||
scr++; dest++;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
memcpy( MK_FP( 0xB800, 0 ), tPlanoVirtual, 8000 );
|
||||
|
||||
}
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void main(void)
|
||||
{
|
||||
TextoAnimado prueba1;
|
||||
|
||||
textmode( C4350 );
|
||||
|
||||
|
||||
RellenaTablas();
|
||||
_setcursortype( _NOCURSOR );
|
||||
|
||||
prueba1.BorraTodo();
|
||||
prueba1.locateText( 10, 10, "Esto es una prueba de mis librerias", WHITE, BROWN );
|
||||
|
||||
prueba1.locateText( 10, 15, "Los espacio pueden aparecer. <20>Lo ves?", WHITE, BROWN );
|
||||
prueba1.locateText( 10, 17, "O<EFBFBD>no<EFBFBD>aparecer,<2C>como<6D>mas<61>te<74>guste,<2C>o<EFBFBD>convenga!!!.", WHITE, BROWN );
|
||||
|
||||
textoVirtual = prueba1.sPlano();
|
||||
|
||||
while ( !kbhit() )
|
||||
{
|
||||
TunelEstrellas();
|
||||
prueba1.VuelcaPantallas();
|
||||
}
|
||||
|
||||
textmode( C80 );
|
||||
}
|
||||
|
Reference in New Issue
Block a user