Splitted classes into files
This commit is contained in:
		@ -7,6 +7,10 @@
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            padding: 0;
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        }
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    </style>
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    <script src="Key.js"></script>
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    <script src="Intro.js"></script>
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    <script src="Score.js"></script>
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    <script src="Bar.js"></script>
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    <script src="index.js"></script>
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</head>
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										127
									
								
								index.js
									
									
									
									
									
								
							
							
						
						
									
										127
									
								
								index.js
									
									
									
									
									
								
							@ -2,27 +2,13 @@
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document.addEventListener('DOMContentLoaded', init);
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let Key = {
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    _pressed: {},
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    isDown: function (keyCode) {
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        return this._pressed[keyCode];
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    },
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    onKeydown: function (event) {
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        this._pressed[event.code] = true;
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    },
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    onKeyup: function (event) {
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        delete this._pressed[event.code];
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    }
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};
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let ctx, canvas = document.createElement("canvas");
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function init() {
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    let ctx, canvas = document.createElement("canvas");
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    canvas.width = window.innerWidth
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    canvas.height = window.innerHeight
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    ctx = canvas.getContext('2d');
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    document.body.insertBefore(canvas, document.body.childNodes[0]);
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    window.addEventListener('keydown', (e) => Key.onKeydown(e));
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    window.addEventListener('keyup', (e) => Key.onKeyup(e));
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    function run() {
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        ctx.clearRect(0, 0, canvas.width, canvas.height);
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@ -32,19 +18,20 @@ function init() {
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    // -------------------------------------------------------------------
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    let gstate = 1;
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    let intro = new Intro();
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    let score = new Score();
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    let bar = new Bar();
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    let key = new Key(controls);
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    let intro = new Intro(ctx);
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    let score = new Score(ctx);
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    let bar = new Bar(ctx, key);
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    function joy_fire() {
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    function controls(e) {
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        switch (gstate) {
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            case 0: // Waiting to start
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                newGame();
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                if (e.code=='Space') newGame();
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                break;
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            case 1: // Playing...
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                break;
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            case 2: // Game Over
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                newGame();
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                if (e.code=='Space') newGame();
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                break;
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        }
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    }
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@ -72,100 +59,8 @@ function init() {
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    run();
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}
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class Intro {
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    constructor() {
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        this.x = canvas.width;
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        this.y = canvas.height / 2 - 48;
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    }
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    update() {
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        this.centerText('BreakOut', this.y, '48px', 'Consolas', 'Black');
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        this.centerText('JDG', this.y + 50, '24px', 'Consolas', 'Black');
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    }
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    centerText(txt, y, s, f, c) {
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        ctx.font = s + ' ' + f;
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        ctx.fillStyle = 'Black';
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        let x = (canvas.width - ctx.measureText(txt).width) / 2;
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        ctx.fillText(txt, x, y);
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    }
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}
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class Bar {
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    constructor() {
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        this.w = 100;
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        this.h = 20;
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        this.speed = 10;    // Target Speed
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        this._speed = 0;    // Current Speed and direction
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        this.xLimit = (canvas.width - this.w);
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        this.reset();
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    }
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    reset() {
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        this.x = (canvas.width - this.w) / 2;
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        this.y = (canvas.height - this.h * 2);
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        this._y = canvas.height + 10;
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    }
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    update() {
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        this.move();
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        this.draw();
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    }
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    stop() {
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        this._speed = 0;
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    }
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    left() {
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        if (this._speed >= 0) this._speed = -this.speed;
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        this.x += this._speed;
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        if (this.x < 0) this.x = 0;
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        this._speed -= 0.5;
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    }
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    right() {
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        if (this._speed <= 0) this._speed = this.speed;
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        this.x += this._speed;
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        if (this.x > this.xLimit) this.x = this.xLimit;
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        this._speed += 0.5;
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    }
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    move() {
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        if (Key.isDown('ArrowLeft')) this.left();
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        else
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            if (Key.isDown('ArrowRight')) this.right();
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            else
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                this.stop();
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    }
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    draw() {
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        if (this._y != this.y) this._y--;
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        if (this._y < canvas.height) {
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            ctx.fillStyle = 'black';
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            ctx.fillRect(this.x, this._y, this.w, this.h);
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        }
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    }
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}
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class Score {
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    constructor() {
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        this.reset();
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        ctx.font = "30px Consolas";
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        let m = ctx.measureText('Score: 00000');
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        this.x = canvas.width - m.width;
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        this.y = -10;
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    }
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    reset() {
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        this.points = 0;
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    }
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    add(x) {
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        this.points += x;
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    }
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    update() {
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        if (this.y != 30) this.y++;
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        if (this.y > 0) {
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            ctx.font = "30px Consolas";
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            ctx.fillStyle = 'Black';
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            ctx.fillText('Score: ' + this.points, this.x, this.y);
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        }
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    }
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}
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class ball {
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    constructor(x, y, speed, angle) {
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@ -183,15 +78,15 @@ class ball {
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    }
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    draw() {
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        ctx.fillStyle = this.color;
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        ctx.fillRect(this.x, this.y, this.size, this.size);
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        this.ctx.fillStyle = this.color;
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        this.ctx.fillRect(this.x, this.y, this.size, this.size);
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    }
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    move() {
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        this.x += this.speed * Math.cos(this.angle);
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        this.y += this.speed * Math.sin(this.angle);
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        if (this.x < 0 || this.x > canvas.width || this.y < 0 || this.y > canvas.height)
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        if (this.x < 0 || this.x > this.ctx.canvas.width || this.y < 0 || this.y > this.ctx.canvas.height)
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            this.bounce();
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    }
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