Added the bricks (and improve the bouncing)
This commit is contained in:
31
GameOver.js
31
GameOver.js
@ -1,16 +1,25 @@
|
||||
class GameOver {
|
||||
constructor(ctx) {
|
||||
this.ctx = ctx;
|
||||
this.x = ctx.canvas.width;
|
||||
this.y = ctx.canvas.height / 2 - 48;
|
||||
constructor() {
|
||||
this.w = 240;
|
||||
this.h = 120;
|
||||
|
||||
this.cx = 360 / 2;
|
||||
this.cy = 640 / 2;
|
||||
|
||||
this.x = this.cx - this.w/2;
|
||||
this.y = this.cy - this.h/2;
|
||||
}
|
||||
update() {
|
||||
this.centerText('GAME OVER', this.y, '48px', 'Consolas', 'Black');
|
||||
update(ctx) {
|
||||
ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
|
||||
ctx.fillRect(this.x, this.y, this.w, this.h);
|
||||
|
||||
this.centerText(ctx, 'GAME OVER', this.cy, '48px', 'Consolas', 'Black');
|
||||
this.centerText(ctx, '(Press "N" to start)', this.cy + 48, '24px', 'Consolas', 'Black');
|
||||
}
|
||||
centerText(txt, y, s, f, c) {
|
||||
this.ctx.font = s + ' ' + f;
|
||||
this.ctx.fillStyle = 'Black';
|
||||
let x = (this.ctx.canvas.width - this.ctx.measureText(txt).width) / 2;
|
||||
this.ctx.fillText(txt, x, y);
|
||||
centerText(ctx, txt, y, s, f, c) {
|
||||
ctx.font = s + ' ' + f;
|
||||
ctx.fillStyle = 'Black';
|
||||
let x = (ctx.canvas.width - ctx.measureText(txt).width) / 2;
|
||||
ctx.fillText(txt, x, y);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user