First commit
This commit is contained in:
		
							
								
								
									
										11
									
								
								index.html
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								index.html
									
									
									
									
									
								
							@ -1,7 +1,16 @@
 | 
			
		||||
<html>
 | 
			
		||||
 | 
			
		||||
<head>
 | 
			
		||||
<script src="index.js"></script>
 | 
			
		||||
    <style>
 | 
			
		||||
        body {
 | 
			
		||||
            margin: 0;
 | 
			
		||||
            padding: 0;
 | 
			
		||||
        }
 | 
			
		||||
    </style>
 | 
			
		||||
    <script src="index.js"></script>
 | 
			
		||||
</head>
 | 
			
		||||
 | 
			
		||||
<body>
 | 
			
		||||
</body>
 | 
			
		||||
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										173
									
								
								index.js
									
									
									
									
									
								
							
							
						
						
									
										173
									
								
								index.js
									
									
									
									
									
								
							@ -1,55 +1,170 @@
 | 
			
		||||
"use strict";
 | 
			
		||||
 | 
			
		||||
document.addEventListener('DOMContentLoaded', () => init());
 | 
			
		||||
document.addEventListener('DOMContentLoaded', init);
 | 
			
		||||
 | 
			
		||||
let Key = {
 | 
			
		||||
    _pressed: {},
 | 
			
		||||
    isDown: function (keyCode) {
 | 
			
		||||
        return this._pressed[keyCode];
 | 
			
		||||
    },
 | 
			
		||||
    onKeydown: function (event) {
 | 
			
		||||
        this._pressed[event.code] = true;
 | 
			
		||||
    },
 | 
			
		||||
    onKeyup: function (event) {
 | 
			
		||||
        delete this._pressed[event.code];
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
let ctx, canvas = document.createElement("canvas");
 | 
			
		||||
function init() {
 | 
			
		||||
    function start() {
 | 
			
		||||
    canvas.width = window.innerWidth
 | 
			
		||||
    canvas.height = window.innerHeight
 | 
			
		||||
    ctx = canvas.getContext('2d');
 | 
			
		||||
    document.body.insertBefore(canvas, document.body.childNodes[0]);
 | 
			
		||||
        document.addEventListener('keydown', controls);
 | 
			
		||||
        run();
 | 
			
		||||
 | 
			
		||||
        for (let i = 0; i < 15; i++) add();
 | 
			
		||||
    }
 | 
			
		||||
    window.addEventListener('keydown', (e) => Key.onKeydown(e));
 | 
			
		||||
    window.addEventListener('keyup', (e) => Key.onKeyup(e));
 | 
			
		||||
 | 
			
		||||
    function run() {
 | 
			
		||||
        ctx.clearRect(0, 0, canvas.width, canvas.height);
 | 
			
		||||
        update();
 | 
			
		||||
        refresh();
 | 
			
		||||
        requestAnimationFrame(run);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    function controls(e) {
 | 
			
		||||
        switch (e.key) {
 | 
			
		||||
            case 'ArrowUp': add(); break;
 | 
			
		||||
            case 'ArrowDown': remove(); break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // -------------------------------------------------------------------
 | 
			
		||||
    let gstate = 1;
 | 
			
		||||
    let intro = new Intro();
 | 
			
		||||
    let score = new Score();
 | 
			
		||||
    let bar = new Bar();
 | 
			
		||||
 | 
			
		||||
    let balls = [];
 | 
			
		||||
 | 
			
		||||
    function remove() {
 | 
			
		||||
        balls.pop();
 | 
			
		||||
    function joy_fire() {
 | 
			
		||||
        switch (gstate) {
 | 
			
		||||
            case 0: // Waiting to start
 | 
			
		||||
                newGame();
 | 
			
		||||
                break;
 | 
			
		||||
            case 1: // Playing...
 | 
			
		||||
                break;
 | 
			
		||||
            case 2: // Game Over
 | 
			
		||||
                newGame();
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    function add() {
 | 
			
		||||
        let x = Math.floor(Math.random() * canvas.width);
 | 
			
		||||
        let y = Math.floor(Math.random() * canvas.height);
 | 
			
		||||
        let speed = 1 + Math.floor(Math.random() * 10);
 | 
			
		||||
        let angle = Math.floor(Math.random() * 360);
 | 
			
		||||
 | 
			
		||||
        balls.push(new ball(x, y, speed, angle));
 | 
			
		||||
    function newGame() {
 | 
			
		||||
        gstate = 1;
 | 
			
		||||
        score.reset();
 | 
			
		||||
        bar.reset();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    function update() {
 | 
			
		||||
        balls.forEach(b => b.update());
 | 
			
		||||
    function refresh() {
 | 
			
		||||
        switch (gstate) {
 | 
			
		||||
            case 0: // Waiting to start
 | 
			
		||||
                intro.update();
 | 
			
		||||
                break;
 | 
			
		||||
            case 1: // Playing...
 | 
			
		||||
                bar.update();
 | 
			
		||||
                score.update();
 | 
			
		||||
                break;
 | 
			
		||||
            case 2: // Game Over
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    start();
 | 
			
		||||
    run();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class Intro {
 | 
			
		||||
    constructor() {
 | 
			
		||||
        this.x = canvas.width;
 | 
			
		||||
        this.y = canvas.height / 2 - 48;
 | 
			
		||||
    }
 | 
			
		||||
    update() {
 | 
			
		||||
        this.centerText('BreakOut', this.y, '48px', 'Consolas', 'Black');
 | 
			
		||||
        this.centerText('JDG', this.y + 50, '24px', 'Consolas', 'Black');
 | 
			
		||||
    }
 | 
			
		||||
    centerText(txt, y, s, f, c) {
 | 
			
		||||
        ctx.font = s + ' ' + f;
 | 
			
		||||
        ctx.fillStyle = 'Black';
 | 
			
		||||
        let x = (canvas.width - ctx.measureText(txt).width) / 2;
 | 
			
		||||
        ctx.fillText(txt, x, y);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class Bar {
 | 
			
		||||
    constructor() {
 | 
			
		||||
        this.w = 100;
 | 
			
		||||
        this.h = 20;
 | 
			
		||||
        this.speed = 10;    // Target Speed
 | 
			
		||||
        this._speed = 0;    // Current Speed and direction
 | 
			
		||||
 | 
			
		||||
        this.xLimit = (canvas.width - this.w);
 | 
			
		||||
        this.reset();
 | 
			
		||||
    }
 | 
			
		||||
    reset() {
 | 
			
		||||
        this.x = (canvas.width - this.w) / 2;
 | 
			
		||||
        this.y = (canvas.height - this.h * 2);
 | 
			
		||||
 | 
			
		||||
        this._y = canvas.height + 10;
 | 
			
		||||
    }
 | 
			
		||||
    update() {
 | 
			
		||||
        this.move();
 | 
			
		||||
        this.draw();
 | 
			
		||||
    }
 | 
			
		||||
    stop() {
 | 
			
		||||
        this._speed = 0;
 | 
			
		||||
    }
 | 
			
		||||
    left() {
 | 
			
		||||
        if (this._speed >= 0) this._speed = -this.speed;
 | 
			
		||||
        this.x += this._speed;
 | 
			
		||||
        if (this.x < 0) this.x = 0;
 | 
			
		||||
        this._speed -= 0.5;
 | 
			
		||||
    }
 | 
			
		||||
    right() {
 | 
			
		||||
        if (this._speed <= 0) this._speed = this.speed;
 | 
			
		||||
        this.x += this._speed;
 | 
			
		||||
        if (this.x > this.xLimit) this.x = this.xLimit;
 | 
			
		||||
        this._speed += 0.5;
 | 
			
		||||
    }
 | 
			
		||||
    move() {
 | 
			
		||||
        if (Key.isDown('ArrowLeft')) this.left();
 | 
			
		||||
        else
 | 
			
		||||
            if (Key.isDown('ArrowRight')) this.right();
 | 
			
		||||
            else
 | 
			
		||||
                this.stop();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    draw() {
 | 
			
		||||
        if (this._y != this.y) this._y--;
 | 
			
		||||
        if (this._y < canvas.height) {
 | 
			
		||||
            ctx.fillStyle = 'black';
 | 
			
		||||
            ctx.fillRect(this.x, this._y, this.w, this.h);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class Score {
 | 
			
		||||
    constructor() {
 | 
			
		||||
        this.reset();
 | 
			
		||||
 | 
			
		||||
        ctx.font = "30px Consolas";
 | 
			
		||||
        let m = ctx.measureText('Score: 00000');
 | 
			
		||||
        this.x = canvas.width - m.width;
 | 
			
		||||
        this.y = -10;
 | 
			
		||||
    }
 | 
			
		||||
    reset() {
 | 
			
		||||
        this.points = 0;
 | 
			
		||||
    }
 | 
			
		||||
    add(x) {
 | 
			
		||||
        this.points += x;
 | 
			
		||||
    }
 | 
			
		||||
    update() {
 | 
			
		||||
        if (this.y != 30) this.y++;
 | 
			
		||||
        if (this.y > 0) {
 | 
			
		||||
            ctx.font = "30px Consolas";
 | 
			
		||||
            ctx.fillStyle = 'Black';
 | 
			
		||||
            ctx.fillText('Score: ' + this.points, this.x, this.y);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
class ball {
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user